Ruined Cathedral
In late 2021 I created this Unreal scene of a ruined Cathedral for a client. The original task was to put together the interior environment with some basic lighting. Afterwards I did some additional work on the lighting, created the VFX and added some background environment.
All the 3d models are either from Megascans or the Marketplace. However I had to do some additional modeling to crack open the back wall and some re-texturing for the columns.
Responsible For
Level
Environment
Lighting
VFX
Software Used
Unreal Engine 5
Blender
Quixel Megascans
Photoshop
Quixel Mixer
![](https://florian-feldbinder.com/wp-content/uploads/2023/03/RuinedCathedral_01-scaled.jpg)