Person

I’m a seasoned 3D Generalist with more than 10 years experience focusing on hard surface, environment and material art. I have a fast and efficient workflow optimized for video games and a strong understanding of game engines like Unreal or Unity.

Over the years I worked on a lot of different game titles with various art styles for all the common target platforms (PC/Console, VR, Mobile) for both indie and high budget productions.

Work Experience

2012 – present
Freelance 3D Artist
Wasteland 3, Black-ish, DRL Simulator, Dota 2, etc.


2013 – present
Founder / Lead 3D Artist
Voodoo


2015 – 2016
Lead 3D Artist @ Inner Cookie Party
Proles


2013 – 2014
Intern 3D Artist @ GameArt Studio
Quantum Rush

Achievements

2016
Polycount Award
Dota 2 Winter Contest

2015
Karl H. Ditze Award
Best Project (Voodoo)

2012
SAE Diploma
Interactive Entertainment Design

Key Skills

Game Art

Modeling

Sculpting

Cloth Simulation

Hard Surface

Organic

Highpoly

Lowpoly

UV Unwrapping

Texturing

PBR

Environment Art

Level Art

Shading

Materials

Lighting

Visual Effects

Rigging

Animation

AAA

Indie

Mobile

VR

Realistic

Stylized

Software Knowledge

3Ds Max

Maya

Blender

ZBrush

3DCoat

Marvelous Designer

Gaea

World Creator

World Machine

SpeedTree

Substance Painter

Substance Designer

Marmoset Toolbag

Photoshop

Illustrator

Affinity Designer

Affinity Photo

Unity

Unreal Engine

UV Layout

xNormal

Contact

I’m always interested in new freelance and contract opportunities. If you are looking for someone to help out with your project please don’t hesitate to contact me.

Talk to me

Mail mail@florian-feldbinder.com
Phone +49 (0) 151 40749815
Skype deepprofile

Florian Feldbinder
12051 Berlin, Germany