I'm a team-oriented 3d generalist with a proactive orientation focusing on environment art, technical art and VFX. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, particle effects and mecanim.
I'm currently located in Berlin.
2012 - present
Freelance 3D Artist
Wasteland 3, DRL Simulator, Pantropy, Dota 2, The Blu, etc.
2013 - present
Vision Keeper / Lead 3D Artist @ Team Voodoo
Voodoo (personal project)
2015 - 2016
Lead 3D Artist @ Inner Cookie Party
2013 - 2014
Intern 3D Artist @ GameArt Studio
Dota 2 Winter Contest
Karl H. Ditze Award
Best Project (Voodoo)
Interactive Entertainment Design
Modeling and texturing optimized for video games
Advanced shading ability in game engines
VFX skills such as particle systems
Some rigging and animation skills
Ability to follow concept art very closely
Quickly become acquainted with new tools
3Ds Max - Maya - Blender - 3DCoat - ZBrush - Marvelous Designer
Substance Painter - Substance Designer - Quixel Suite
Photoshop - Illustrator - InDesign - Flash
Unity - Unreal Engine
UV Layout - Marmoset Toolbag - xNormal
Henning R. Horstmann
- WORK EXPERIENCE
I'm always interested in new freelance and contract opportunities. If you are looking for someone to help out with your project please don’t hesitate to contact me.