Entering the Fields
I am happy to finally share this grassland scene which is part of an environment I have been working on quite a while ago but never managed to finish due to work. Back then my goal was to play around with Unreal 5 and test how Nanite and Lumen handle foliage. All of the assets are from Megascans. I created the main terrain in Unreal and for the background mountains I used Gaea. At the end I added some wind effects and created the VFX in Unreal.
Responsible For
Level
Environment
Lighting
VFX
Software Used
Unreal Engine 5
Gaea
Quixel Megascans