The Clearing
With this personal project I wanted to check out FlowScape. My goal here was to see if this software can be used as an alternative to Unreal or Unity to showcase self-made 3d models in an environmental scene. I quickly created the center piece with SpeedTree, imported it into FlowScape and created the rest of the scene (environment, lighting, post processing, etc.) with this software.
Responsible For
Lowpoly
Level
Environment
Lighting
Software Used
FlowScape
SpeedTree
Marmoset Toolbag