On the Rocks

Just a personal project I was working on casually. I wanted to check out how Marmoset Toolbag’s raytracing feature handles refractive and transmissive materials like glass, liquid, leaves, etc. The foliage I used is from Megascans and the wood from textures.com. The rest was modeled in Blender and textured in Toolbag by me.

Responsible For

Highpoly

Lowpoly

UVs

Textures

Rendering

Software Used

Blender

Marmoset Toolbag