The Clearing

With this personal project I wanted to check out FlowScape. My goal here was to see if this software can be used as an alternative to Unreal or Unity to showcase self-made 3d models in an environmental scene. I quickly created the center piece with SpeedTree, imported it into FlowScape and created the rest of the scene (environment, lighting, post processing, etc.) with this software.

Responsible For

Lowpoly

Level

Environment

Lighting

Post Processing

Software Used

FlowScape

SpeedTree

Marmoset Toolbag