On the Rocks
Just a personal project I was working on casually. I wanted to check out how Marmoset Toolbag’s raytracing feature handles refractive and transmissive materials like glass, liquid, leaves, etc. The foliage I used is from Megascans and the wood from textures.com. The rest was modeled in Blender and textured in Toolbag by me.
Responsible For
Highpoly
Lowpoly
UVs
Textures
Rendering
Software Used
Blender
Marmoset Toolbag