Furniture – Gleason Chair Ottoman

Gleason Chair Ottoman I created this chair for no particular reason. Responsible For Highpoly Lowpoly UVs Textures Software Used Blender 3DCoat Marvelous Designer Substance Painter Marmoset Toolbag

Quantum Rush – Stylized Sailing Boat

Stylized Sailing Boat This stylized sailing boat is one of the environment elements I made for the coastal track of the SciFi racing game Quantum Rush. This was back in 2013 when I worked as an Intern 3D Artist at GameArt Studio in Berlin. Responsible For Highpoly Lowpoly UVs Textures Software Used 3Ds Max Photoshop […]

Quantum Rush – Stylized Volcano Rocks

Stylized Volcano Rocks This selection of stylized rocks are environment elements I made for the volcano track of the SciFi racing game Quantum Rush. This was back in 2013 when I worked as an Intern 3D Artist at GameArt Studio in Berlin. Responsible For Highpoly Lowpoly UVs Textures Software Used 3Ds Max ZBrush Photoshop xNormal

DRL Simulator – Corinthian Columns

Corinthian Columns This is one of the interior columns I created for the London map of the DRL Simulator. Responsible For Highpoly Lowpoly UVs Textures LODs Software Used Blender 3DCoat Substance Painter Marmoset Toolbag

DRL Simulator – SUV

SUV One of many cars/vehicles I created for the DRL Simulator. I was provided with a highpoly model and responsible for the rest. Responsible For Lowpoly UVs Textures LODs Software Used Blender Substance Painter Marmoset Toolbag

DRL Simulator – Ferris Wheel

Pripyat Ferris Wheel I had the pleasure to create this abandoned Ferris Wheel for the Pripyat map of the DRL Simulator. Responsible For Highpoly Lowpoly UVs Textures LODs Software Used Blender Substance Painter Marmoset Toolbag

DRL Simulator – Demolition Crane

DEMOLITION CRANE This demolition crane was one of the first models I created for the DRL Simulator. Responsible For Highpoly Lowpoly UVs Textures LODs Software Used Blender Substance Painter Marmoset Toolbag

Pantropy – Mecha

Mecha In 2016 I worked on this customizable mecha for Pantropy. I was provided with a high-poly model and responsible for the rest Responsible For Lowpoly UVs Textures Rig Animations Software Used Blender Substance Painter Marmoset Toolbag https://florian-feldbinder.com/wp-content/uploads/2021/04/Mecha_01.mp4

Pantropy – E-Paralyzer

e-Paralyzer This is one of the weapons I made for Pantropy back in 2016. Responsible For Highpoly Lowpoly UVs Textures Software Used Blender Substance Painter Marmoset Toolbag

Dota 2 – The Pointer

The Pointer The Pointer is another skin for the Ward item of Dota 2 I worked on casually. This was my third and last creation I published for the Dota 2 Workhop on Steam. Unfortunately it didn’t make it into the official game like the first one. Responsible For Highpoly Lowpoly UVs Textures Rig Animations […]