Material – Sharp Rock Wall

Sharp Rock Wall Yesterday I had some free time and created this sharp rock wall material. Made entirely with InstaMat’s node graph. Rendered with Marmoset Toolbag. Responsible For Material Software Used InstaMat Marmoset Toolbag

Material – Cliff Wall

Cliff Wall Personal material of a cliff or cave wall I created casually during the last days. My goal was to get more familiar with InstaMat which is a free alternative to the entire Substance collection and just as capable. So this material was made entirely with InstaMat’s node graph. Rendered with Marmoset Toolbag. Responsible […]

Unreal – Entering the Fields

Entering the Fields I am happy to finally share this grassland scene which is part of an environment I have been working on quite a while ago but never managed to finish due to work. Back then my goal was to play around with Unreal 5 and test how Nanite and Lumen handle foliage. All […]

Unreal – Leaving the Woods

Leaving the Woods I am happy to finally share this wood scene which is part of an environment I have been working on quite a while ago but never managed to finish due to work. Back then my goal was to play around with Unreal 5 and test how Nanite and Lumen handle foliage. All […]

Unreal – Ruined Cathedral

Ruined Cathedral In late 2021 I created this Unreal scene of a ruined Cathedral for a client. The original task was to put together the interior environment with some basic lighting. Afterwards I did some additional work on the lighting, created the VFX and added some background environment.All the 3d models are either from Megascans […]

Frostpoint VR – Wrecked Trailer

Wrecked Trailer When I worked on inXile’s Wasteland 3 in late 2019 I also had the opportunity to work on their side project Frostpoint VR. This wrecked version of a heavy cargo truck trailer is one of several vehicle props I created for this game. Responsible For Highpoly Lowpoly UVs Textures Software Used Blender Marvelous […]

Personal – On the Rocks

On the Rocks Just a personal project I was working on casually. I wanted to check out how Marmoset Toolbag’s raytracing feature handles refractive and transmissive materials like glass, liquid, leaves, etc. The foliage I used is from Megascans and the wood from textures.com. The rest was modeled in Blender and textured in Toolbag by […]

Levels – The Clearing

The Clearing With this personal project I wanted to check out FlowScape. My goal here was to see if this software can be used as an alternative to Unreal or Unity to showcase self-made 3d models in an environmental scene. I quickly created the center piece with SpeedTree, imported it into FlowScape and created the […]

Material – Concrete Wall

Concrete Wall Highly customizable concrete wall material. Made entirely with Substance Designer. Rendered in Marmoset Toolbag. Substance Graph available on Gumroad and on ArtStation. https://gum.co/ULgaE   https://artstn.co/m/2xJ9 Responsible For Material Software Used Substance Designer Marmoset Toolbag

Wasteland 3 – Clearcutter

Clearcutter In late 2019 I had the pleasure to work on inXile’s Wasteland 3. The Clearcutter is one of the turrets for the customizable player vehicle. Responsible For Highpoly Lowpoly UVs Textures Software Used Blender Substance Painter Marmoset Toolbag