Unreal – Ruined Cathedral

Ruined Cathedral In late 2021 I created this Unreal scene of a ruined Cathedral for a client. The original task was to put together the interior environment with some basic lighting. Afterwards I did some additional work on the lighting, created the VFX and added some background environment.All the 3d models are either from Megascans […]

Frostpoint VR – Wrecked Trailer

Wrecked Trailer When I worked on inXile’s Wasteland 3 in late 2019 I also had the opportunity to work on their side project Frostpoint VR. This wrecked version of a heavy cargo truck trailer is one of several vehicle props I created for this game. Responsible For Highpoly Lowpoly UVs Textures Software Used Blender Marvelous […]

Personal – On the Rocks

On the Rocks Just a personal project I was working on casually. I wanted to check out how Marmoset Toolbag’s raytracing feature handles refractive and transmissive materials like glass, liquid, leaves, etc. The foliage I used is from Megascans and the wood from textures.com. The rest was modeled in Blender and textured in Toolbag by […]

Levels – The Clearing

The Clearing With this personal project I wanted to check out FlowScape. My goal here was to see if this software can be used as an alternative to Unreal or Unity to showcase self-made 3d models in an environmental scene. I quickly created the center piece with SpeedTree, imported it into FlowScape and created the […]

Substance Graph – Concrete Wall

Concrete Wall Highly customizable concrete wall material. Made entirely with Substance Designer. Rendered in Marmoset Toolbag. Substance Graph available on Gumroad and on ArtStation. https://gum.co/ULgaE   https://artstn.co/m/2xJ9 Responsible For Material Software Used Substance Designer Marmoset Toolbag

Wasteland 3 – Clearcutter

Clearcutter In late 2019 I had the pleasure to work on inXile’s Wasteland 3. The Clearcutter is one of the turrets for the customizable player vehicle. Responsible For Highpoly Lowpoly UVs Textures Software Used Blender Substance Painter Marmoset Toolbag

Wasteland 3 – The Great Communicator

THE GREAT COMMUNICATOR In late 2019 I had the pleasure to work on inXile’s Wasteland 3. The Great Communicator is one of the turrets for the customizable player vehicle. Responsible For Highpoly Lowpoly UVs Textures Software Used Blender 3DCoat Substance Painter Marmoset Toolbag

Substance Graph – Cobblestone Ground

Cobblestone Ground Customizable cobblestone ground material. Made entirely with Substance Designer. Rendered in Marmoset Toolbag. Substance Graph available on Gumroad and on ArtStation. https://gum.co/wooMv   https://artstn.co/m/k87B Responsible For Material Software Used Substance Designer Marmoset Toolbag

Furniture – Gleason Chair Ottoman

Gleason Chair Ottoman I created this chair for no particular reason. Responsible For Highpoly Lowpoly UVs Textures Software Used Blender 3DCoat Marvelous Designer Substance Painter Marmoset Toolbag

Quantum Rush – Stylized Volcano Rocks

Stylized Volcano Rocks This is a selection of stylized rocks I made for a volcano like track for the SciFi racing game Quantum Rush. This was back in 2013 when I worked as an Intern 3D Artist at GameArt Sudio in Berlin. Responsible For Highpoly Lowpoly UVs Textures Software Used 3Ds Max ZBrush Photoshop xNormal