Person
I’m a seasoned 3D Generalist with more than 10 years experience focusing on hard surface, environment and material art. I have a fast and efficient workflow optimized for video games and a strong understanding of game engines like Unreal or Unity.
Over the years I worked on a lot of different game titles with various art styles for all the common target platforms (PC/Console, VR, Mobile) for both indie and high budget productions.
Work Experience
2012 – present
Freelance 3D Artist
Wasteland 3, Black-ish, DRL Simulator, Dota 2, etc.
2013 – present
Founder / Lead 3D Artist
Voodoo
2015 – 2016
Lead 3D Artist @ Inner Cookie Party
Proles
2013 – 2014
Intern 3D Artist @ GameArt Studio
Quantum Rush
Achievements
2016
Polycount Award
Dota 2 Winter Contest
2015
Karl H. Ditze Award
Best Project (Voodoo)
2012
SAE Diploma
Interactive Entertainment Design
Key Skills
Game Art
Modeling
Sculpting
Cloth Simulation
Hard Surface
Organic
Highpoly
Lowpoly
UV Unwrapping
Texturing
PBR
Environment Art
Level Art
Shading
Materials
Lighting
Visual Effects
Rigging
Animation
AAA
Indie
Mobile
VR
Realistic
Stylized
Software Knowledge
Maya
Blender
ZBrush
3DCoat
Gaea
World Machine
SpeedTree
Substance Painter
Substance Designer
Marmoset Toolbag
Photoshop
Illustrator
Affinity Designer
Affinity Photo
Unity
Unreal Engine
UV Layout
xNormal
Contact
I’m always interested in new freelance and contract opportunities. If you are looking for someone to help out with your project please don’t hesitate to contact me.
Talk to me
Phone +49 (0) 151 40749815
Skype deepprofile
Florian Feldbinder
12051 Berlin, Germany